Keiran O'Rourke

Backstory
Keiran is the only daughter of Tischa and Kenneth O'Rourke. Her parents were part of a mercenary community called the Arbitration, and she was brought up in this culture and trained her whole life to become a part of it. When she finally became a member at 16, she succeeded in various missions that earned her respect in the community.

Keiran was placed on a strike team with Benjamin Harris, Corbin Scaline, and Marissa Gabber. They spent almost three years going on missions together.

When she was 19, she stumbled upon something she wasn’t supposed to, and the leadership turned the community on her and tried to kill her. She barely escaped and traveled far away from the Arbitration, and the threat still looms over her. Escaping almost killed Keiran, and she was nearing death when she was rescued by a cleric named Father Aurelius Mordin. Father Mordin brought her into a commune in the desert, Refuge, to heal her and she ended up staying there for years.

Over time, Keiran became a part of Refuge's religious community and was made a cleric of Istus (Goddess of Fate). Her fighting background made her the best choice of security for Refuge, and she defended it from bandits and any dangers. Eventually, Father Mordin approached her and told her that Istus needed her elsewhere and she must leave the commune. And that's how we find her for this story.

She joined the Group, which has a pretty unclear origin story. But like it's okay, because we're all together now and going on adventures.

Personality
She's pretty weird. Her thought process is chaotic, but from what Father Mordin told her the impulses she has as a Cleric of Fate are the will of the God(dess).

Her voice is REALLY monotone, and her way of speaking doesn't make a lot of sense. But she has moments of clarity and depth that's usually quickly ruined by another impulse.

Weapons

 * Longsword
 * Thorny Dagger
 * Shortbow
 * Shield (+2 to AC when equipped)

Treasure

 * Nibbles (this doesn't count as one really, but Nibbles is my captive)
 * Ring of Spell Storing: https://www.dndbeyond.com/magic-items/ring-of-spell-storing
 * Guiding Bolt (lvl 1)
 * Identify (lvl 1)
 * Tiny Hut (lvl 3)
 * Equinox Necklace (jewel changes with seasons)
 * Pink Dragon Plushie (from the Carnival)
 * Arbitration badge
 *  A broken blade (given to Raven Queen as a calling card)
 * Yellowspice (2oz)
 * Rat King skin
 * Rat King blood
 * Aquatic Lord tentacle in a large jar
 * Vial of Spores
 * Jennifer's Lipstick (for scrying)
 * Lil Meow Meow's Lock of Hair (for scrying)
 * Geode Antares: You can always see the stars, even in daylight.
 * Tadpole Mummy: Detect Undead within 30 feet.

Fun Facts

 * Has been known to enjoy crickets and other bugs as a yummy snack.
 * Likes ritualistic folk tunes.
 * Knows how to make a campfire.
 * Knows how to debone and cook a fish.